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The Emitter Library browser displays every emitter library and emitter available. In this section we will introduce the five primary views used in Particle Illusion to select, modify, animate, and preview effects. Navigating the Particle Illusion User Interface
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These Emitter Library emitters are the starting point for building new particle effects: the first step in building an animation is to add one or more emitters from the Emitter Library to your project. Note that once an emitter is added to a project it is completely independent of that library. This is not really important in Particle Illusion unless you want to copy or move libraries - to share them as an example.
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In other words, a super emitter creates free emitters, which in turn create particles which combine to form the visual effect.Įmitter Library : a collection of emitter “presets” saved as a single file. Each free emitter type consists of particle types, and particles are created by each free emitter based on the properties of its particle type. So a super emitter is made up of free emitter types and free emitters are created by the super emitter based on the properties of its free emitter type. They are similar to particles in that you cannot directly control their position - once they are “born” they behave based on the properties of their Free Emitter Type.įree Emitter Type : Like a Particle Type, this is the collection of properties that determine how the free emitters of this type will behave. Super Emitters : This is a special type of emitter in Particle Illusion that does not create particles directly, but creates other emitters which in turn create the particles.įree Emitters : The emitters that a super emitter creates. In other words, an emitter creates particles which combine to form the visual effect.Ī more complex type of emitter is a “super emitter”. So an emitter is made up of particle types, and particle types are made from images, and particles are created by the emitter based on the properties of its particle types. Emitters, unlike particles, can be directly controlled and moved over time. An emitter contains one or more particle types, and “global” duplicates of many of the particle type properties (velocity, size, etc.). Emitters come in 4 shapes types: point, line, ellipse (circle), and area. A particle type consists of an image (or images), a color gradient, and various properties such as velocity, size, weight, etc.Įmitters : An emitter is not visible, but is the object that creates particles. Particle Type : A particle type is the collection of properties that determine how particles of this type look and behave. Particles use images for their appearance. You have no direct control over individual particles once they are “born” they behave based on the values set in their Particle Type.
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Particles : Particles are the visible entities in Particle Illusion. If you’ve not used particle effects before, or if you’re new to Particle Illusion - often referred to as “PI” in these docs - a quick look at the terminology will be helpful in understanding the rest of the documentation and tutorials.
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Note that this requires a connection to the Internet, and will require you to register for a free account.Īlso note that if you’ve already installed these additional libraries from the previous version of Continuum (or Particle Illusion Standalone), then you don’t need to install them again - the latest emitter library is included with the main BCC or PI installer.
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To get the full set of additional emitter libraries use the “Download Emitters” option from the “Help” menu: Important: There are just 2-3 libraries installed with Particle Illusion: the “Sampler” library, the “Emitters_2021” library of new emitters for this release, and an editable “Custom” library (if you don’t have a “Custom” library installed already). Some features are only applicable to the plugin version - they will be noted throughout these documents. Note that Particle Illusion is available as a standalone application and also as a plugin. The addition of Mocha tracking, masking, and transfer modes makes integrating advanced particle effects into your work easier than ever.Īnd since version 2021, particles can now be created in 3D!
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A 64-bit update of the original particleIllusion from the early 2000’s, a new UI, reorganized libraries, and thousands of curated presets bring exciting particle effects to artists and editors of any skill level. Introduced with Boris Continuum 2019, Particle Illusion is a sprite (image) based particle effect system that is preset driven, easy to use, and powerful.